



The core of what remained, dedicated to the proposition that our own journey had only just begun, set forth to pound ground toward creating an entirely new experience for ourselves. As times, games, and people are forever changing, we began to search for a new purpose. Several of us were well known among both Clan and Omni alike as prominent members of The Mockers and Shadow Company. Tried and Tested, we live and die by our Brother’s Sword.Īfter many moons of out running/tinkering/flat out getting owned by deep Reds on Baja, pre-tramm Ultima, many of us found our way to Rubi-ka, RK1, of once game of the year, Anarchy Online. We rely on synergy to create the solutions for the individual and the Company alike.

With each campaign, we continue to hone our skills and broaden our knowledge base in all areas of operation… Supply, Infantry, Recruiting, City building, Politics, and Diplomacy, building on the collective knowledge of each capable Brother. Since that day, we have explored and/or campaigned in the usual rogue’s gallery of MMO games. This began a tumultuous journey into empirical intrigue and grand scale warfare where the tell tale signs of the bad guy are anything but clear. Soon after, they accepted a Commission from one of the world’s most unimaginably powerful sorceresses, Soulcatcher. A mercenary army which takes commissions for doing that which their Employer will not, the Company had seen hundreds of years of previous work and history before we are introduced to them while in service to the Syndic of Beryl. Described as “gritty” and “realistic”, the no-nonsense “in the trenches” narration of then Annalist and Physician, Croaker struck a cord which quickly became popular among real world military and fantasy enthusiasts alike. In 1984, author Glen Cook published the first of The Black Company novels, titled by the same name.
